![]() On the contrary, I find the slower pace to be more difficult and unforgiving. Once you grab a few power-ups you can increase your speed, but even then the levels scroll by slowly and most enemy fire lazes across the screen. When you start a new game the Vic Viper will feel incredibly sluggish. Gradius is one of the slower shooters out there, having more in common with R-type than Raiden or Ikaruga. The only communal aspect of the game is the online leaderboard for the score attack mode. Gradius let two players alternate turns, and Lifeforce had glorious co-op. One thing that is missing is multiplayer, though. The bosses are one of the highlights of Gradius ReBirth. ![]() At the beginning of your game you can choose from three ship types that will determine what sorts of power-ups you have at your disposal: multipurpose, wide area attack, or high attack power (but limited range). The better weapons require more capsules, so there is always give and take between powering up early and saving up for the big guns. Certain enemies will drop capsules that can be spent to buy missiles, lasers, and the famous "option," which flies alongside your ship and doubles your firepower. As always, you can customize your ship, the Vic Viper, by choosing your power-ups. The bosses are new, and there are some pretty interesting ones waiting for you at the end of each level. There are also similarities to Lifeforce, which was the sequel to the original Gradius. ReBirth features very similar level design to the classic games on arcade, NES, and SNES, and you'll find many of the same enemies like the Easter Island heads.
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